Josh Lewis navigates the challenges of sixth grade at the prestigious Huckley School, where his best friend Aaron claims to have discovered time travel through his computer. When Aaron successfully transports himself into cyberspace, they encounter surprising figures from the past, unveiling hidden aspects of Huckley's history. The story features engaging characters, quick pacing, and clever narration that appeals to a wide range of readers, including those who may not typically enjoy reading.
Ztraceni v kyberprostoru Série
Tato série zavádí čtenáře do napínavého světa kyberprostoru, kde se mladí hrdinové pouštějí do neuvěřitelných dobrodružství. Sledujte jejich cestu plnou inovativních technologií, neočekávaných zvratů a objevování skrytých tajemství. Příběhy jsou nabité akcí, humorem a chytrou zápletkou, která zaručeně zaujme i náročné čtenáře. Je to podívaná, která zkoumá hranice reality a fantazie.


Doporučené pořadí čtení
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The Great Interactive Dream Machine: Another Adventure in Cyberspace
- 149 stránek
- 6 hodin čtení
The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.